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TOPIC: Drakkenheim City of Danger

Drakkenheim City of Danger 3 years 10 months ago #6344

  • mikeawmids
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Session 1

Characters
Mike as Fetch (ratling rogue)
Ted as Sheldon (tortle barbarian)
Joe as Abaraxsul (hobgoblin paladin)
John as Bob (mindflayer warlock)
Adam as ID (warforged fighter/cleric)

While on the road, the party save a flock of pilgrims from the depravations of bandits. The pilgrims are travelling to the Cathedral of the Fallen Flame in Drakkenheim. The party escort the pilgrims to the outskirts of the ruined city. On the way, the pilgrims speak about the meteor that fell fifteen years ago, the growths of alien crystals that sprouted from the impact site and the dangerous Haze emanating from the crater. The party also meet representatives of two opposed factions; the Hooded Lanterns and the Queen of Thieves. Both factions offer a hefty bounty on any delirium crystals the party bring to them.

Eager to begin, the party delve into a ratling warren, hoping to wrest some purple space rock from the current denizens. They quickly discover they are in over their heads, as they bumble into a great assembly of ratkin gathered before their king. Fetch is urged to join the crowd and is almost immediately identified as an interloper. After being slapped around for a while, the Ratling King offers Fetch an ultimatum; become his spy among the surface dwellers, or die! Fetch elects to betray the party. Fuck those guys!

While Fetch is turning his cloak, the rest of the party liberate a member of the Hooded Lanterns from a ratling gaol. The party meet back up before leaving the warren empty handed.
Last Edit: 3 years 10 months ago by mikeawmids.
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Drakkenheim City of Danger 3 years 10 months ago #6345

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Session 2

New Characters
Joe as Deadeye Dunbar (half-elf ranger)
Martin as T'lorien (elf druid)

The party leave the ratling warren and immediately encounter a trio of hulking brutes with growths of delirium crystal erupting from their flesh. The brutes are tormenting a (different) group of pilgrims. Abaraxsul rushes forward to defend the helpless pilgrims. The brutes spit caustic bile into his face, then rip off both his arms. Abaraxsul dies!!! The rest of the party run away. The brutes give chase, but get lost in a magical fog cloud that Bob conjures to cover their retreat.

The party hide in a ruined mansion and meet Deadeye Dunbar, a member of the Hooden Lanterns (and Joe's new character). Dunbar was separated from his fellows whilst on patrol and is returning to the Hooden Lantern's barracks. The party tag along.

The Hooded Lanterns are short-handed and need skilled fighters to reclaim a nearby clock tower from some harpies. Dunbar is given command of the mission and the party offer him their aid. They are also joined by new recruit T'lorien, who is eager to prove his mettle in the crucible of battle.
Last Edit: 3 years 10 months ago by mikeawmids.
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Drakkenheim City of Danger 3 years 10 months ago #6346

  • Count Crow
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Dave I have sent you a couple of messages, would you mind having a look at them and responding please? If the forum message system isn't agreeable I can give you my email.
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Drakkenheim City of Danger 3 years 10 months ago #6354

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Session 3

The party assault the contested clock tower. The ground floor is guarded by kobolds, who do not last long. The party climb toward the upper floors. ID pokes his head through a trapdoor, and taloned hands drag him up through the ceiling. ID finds himself grappled by four harpies, who throw him off the roof. ID plummets 100ft and hits the ground with an almighty crash. T'lorien wild-shapes into a bear, jumps off the tower, resumes elf-form and looks for an orifice into which he can insert some goodberries.

Meanwhile, the harpies make fly-by attacks against the other heroes. Bob is blinded by Colourspray, then put to sleep. Sheldon and Dunbar are Charmed into believing the harpies are fine ladies to be treated with respect. Dunbar recovers his wits and rappels from a window, firing off a flare to summon reinforcements.

Fetch avoids harm by climbing the outside wall of the tower. The harpies have piled their loot on the roof, and the ratling rogue helps himself. One wriggling sack contains a ratling prisoner, who scurries off as soon as he is freed.

The harpies swoop down and haul T'lorien up into the sky. Mmmmmm, tasty elf flesh! T'lorien pulls out a bandolier of grenades and lights all the fuses at once! KABOOM! The remaining harpies are obliterated in a cloud of fire and blackened feathers, gently floating toward the ground. Somehow, T'lorien survives! The clock tower is claimed for the Hooded Lanterns!
Last Edit: 3 years 10 months ago by mikeawmids.
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Drakkenheim City of Danger 3 years 10 months ago #6356

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Hello all. Very sorry, but I will be absent tonight. My toddler has been generous with his germs and now I am sick also. Try not to TPK without me there to loot your bodies plz!
Last Edit: 3 years 10 months ago by mikeawmids.
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Drakkenheim City of Danger 3 years 10 months ago #6375

  • Uthelred
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I'm in please
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Garuda - Thu 17 Sep - 18:01

Pirates. Sorry for late notice but feeling unwell and won't make it tonight.

Aka - Thu 17 Sep - 16:04

Sorry Delta Green people, me and Leanne won't be at the club tonight.

MellyMel - Thu 10 Sep - 11:45

Apologies, Symbaroumers again. I can't make tonight's game either. postponed til next week

Inept - Thu 10 Sep - 10:40

Symbaroumers - the spirit realm has decided to exact vengeance upon me and inflict the work curse... I will therefore not be able to curse our enemies tonight for our collective enjoyment. next week!

MellyMel - Thu 20 Aug - 16:11

two players down and i have twisted my back, so going to postpone the symbaroum restart until next week. apologies

TheRanger - Thu 20 Aug - 15:16

Won't be up tonight guys. Not feeling the best so just gonna rest. Seeya all next week

MrsAKA - Sun 16 Aug - 14:28

Ignore my last one. Put it the wrong place

MrsAKA - Sun 16 Aug - 14:27

Hank is still alive although he did leave on a Greyhound bus

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