The last one… endurance, they plan to weaken us by degrees, the carborundum grind of danger piled upon danger, they think us lax. I spotted the pit trap with ease despite the fatigue and the constant sense of impending doom, and the trip wire too. Both traps leading to an encounter with the afterlife, but focus on the prize… the final door.
Something is very wrong. The final approach is too easy, but there is nothing… a careful search of the area reveals nothing. My sense of unease grows, it cannot be this simple! I realise I am appearing too clever, this is a giveaway, the queen has succeeded in testing us and tempted us to reveal our skills. I pause again, looking around the area… There….! A block trap! Cunningly hidden but found! I tweak the trap, and open the door, allowing my fellows into the room beyond.
A creature of undeath awaits within, a Wight, common enough in the Underdark, and a creature of no mean power. Fortunately well placed bolts and the swords of my companions finish the creature. The final gem falls from its hand.
Combining the gems, a metamorphosis occurs and the gems become a jewelled hand with an extended finger, I sense the magic from item, subtle yet powerful.
Now we will see if the Queen will honour her word. I half expect the lift to break and end us before the final presentations. An unfortunate accident…
We step into the blazing light of day, and there is uproar, the crowd cheer or scream, guards are running to quelle some sort of revolt, a huge man of obvious skill with the blade, bids us to follow him quickly before the Queen can exact revenge. The trip from the arena, and the Gauntlet, fade into a blur of bright light and noise. We escape…
The journey is long, but uneventful. The palace we attend is a marvel of construction, graceful and yet strong, I feel the essence of magic in the very stones. It is a place of strength and power.
Entering the palace, we are greeted by a powerful Elf. Easily the oldest Elf I have ever seen. He introduces himself as Ramses III. I dimly recall something about a Pharaoh by that name. He looks at each of us, and I am instantly aware that he KNOWS me. He knows what I am, but he is not bothered by it, and apparently not interested in compromising me. He makes us an offer. Carry out a quest for him, secure items for him that will aid in slaying the Queen, and he will grant us our desires, and protect us from the Queen. He bids us sleep and refresh before deciding.
I awake clean and rested for the first time in years. My rags and other clothes, have been removed, and replaced by superior quality items. Laid out on the floor are a number of special items, a poisoners kit, thieves tools, items of the forgers trade, and most importantly, herbs and salves used in the art of disguise. My would-be benefactor knows me well. I dress, and for the first time in years I feel powerful, and potent. Such feelings will no doubt cost me. Pulling up my hood I move to meet our host, I will be accepting his offer…
The cleric has decided to go his own way, we are joined by another priest called Spider and a warrior type Ferdinand. Both appear capable. The priest is an elf, I glance briefly at Ramses, but his gaze gives nothing away. My hood and my disguise had best stay in place. Impulsive it is then!
******************
Another pyramid. The irony of that is not lost on me. Ramses claims that an item of power is there, protected by an eye tyrant. Such beings are powerful and probably too much for us alone despite the weapons we were presented with. Each matched to the bearer. No prizes for guessing his choice for me. The crossbow is perfect, a miniature perfect item of death, it has been over 30 years since I last held one, where this Ramses got it is beyond me.
The miles slip by. Blissfully uninterrupted. That is not chance, and much more to do with the rangers and other men flanking us at distance. My senses tuned to the night pick them out with ease. Finally, we reach our destination…. The game commences, no less dangerous than the gauntlet.
The pyramid is quiet, no tracks in or out. Scouting around finds no other entrance than the one facing us. We wait. Nothing moves in or out. We wait again. still nothing. Finally we decide to enter.
The entrance way is a long dark passage into the gloom below. After bearing the harsh sun above, it is like a cool protective blanket. Maybe it is this that helped spot the spear trap on the stairs?
As the slope downwards levels out, I scout ahead. The passage opens out into a room. Guards.
A quiet conference takes place. Our access to the complex depends on silence and speed. A plan is formed and we creep quietly into place. Kuk forgive me, I touched a loose stone, and alerted those below. The sound of alarums activated changed stealth for speed. We charged. In short order, the guards were silenced, but the damage has been done.
Quickly scouting, I disarm two more traps and make my way further into the complex. Passageways lead to other doors. Suddenly a looked door behind use opens with crushing force, and the one ahead spews forth cultist warriors. The battle is short, but dangerous. My comrades seem to hesitate as I launch into a blistering series of attacks, but finally they join the frey.
The guards may be dead, but where there is one, others will follow. We can only hope that the eye tyrants thralls are compelled to stay in selected areas, or this mission may be our last.