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TOPIC: Tales of the Mud Road discussion

Tales of the Mud Road discussion 1 month 1 week ago #3706

  • mikeawmids
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World Building time!

This is a world in three parts; the realm of Gods, the realm of Men and the realm of Demons.

Thousands of years ago, the demon king Mingrollath sought to expand his empire and sent the armies of Hell to conquer the realm of Men. The gods could not stand idly by while Mingrollath strove to upset the delicate balance between the three realms and the Council of Heaven decreed that the demon king must die. However, the gods soon discovered that to kill a king of demons is a task easier said than done.

Joraeth and Jyrast, the gods of the dwarves forged a spear that would pierce the demon king’s armour and Edarr, god of men and fiercest warrior among the gods carried the weapon into battle. Castine, the goddess of elves and Edarr's lover, enchanted the weapon to slay anyone whose heart it pierced.

But Mingrollath had anticipated the gods would intervene and laid his plans accordingly. The demon king removed his own beating heart from his chest and split it into seven parts. Some he gave to his most powerful minions to protect, others he hid in the darkest corners of the world.

The dragons abstained from battle, refusing to take sides, a decision they ultimately came to regret.

In the great Battle of the Three Realms, Edarr sought out the demon king and gave challenge. The two fought and Edarr drove his spear through Mingrollath’s breast, impaling the demon king and ending his wicked ambitions once and for all – or so the gods believed. Feigning death, Mingrollath waited until his opponent turned away - then attacked with The Drop and stabbed the spear into Edarr's back and through his heart!

Edarr, the god of men was killed that day. The death of her lover drove Castine insane and she fled the battlefield, taking with her Edarr's body and the spear. Although Mingrollath could not be killed without first reuniting the fractured pieces of his heart, the demon king was weakened by his wounds. Joraeth and Jyrast bound the demon king and sealed him in a prison of ice to the frozen north.

Mingrollath the demon king was defeated, his army scattered, yet the price of victory was steep. Edarr, god of men was slain and Castine, goddess of the elves driven mad with grief. Joraeth blamed the dragons and turned his efforts to their destruction, causing a rift between himself and his brother Jyrast.
Last Edit: 2 hours 58 minutes ago by mikeawmids.
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Tales of the Mud Road discussion 1 month 1 week ago #3707

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Following the death of their god, humans have had to adapt to life without divine oversight. As per the SWADE rules, humans start with one free edge that they meet the requirements for.
Humans cannot take the Arcane Background (Miracles) edge, because their god is dead. Their shrines are untended and the warrior priests of Edarr are reduced to mercenaries calling themselves the Mourning Men, hiring their sword arms out to the highest bidder. Recently, the Cult of the Icosahedron has been gaining followers among humans desperate to believe in something.
King Cardell rules the lands of men from the city of Pallcliff.

Adaptable (start with one free edge).

With the death of her lover, Castine was driven mad and her personality split. When petitioning the goddess of the elves, her clerics can never be sure if her mood will be kind, capricious or self-destructive. To reflect the schism in their faith, the elves themselves are similarly divided. Yan elves (also called sun elves) are the bright sentinels of the forest. Yin elves (shadow elves) are the skulking wretches that malinger in shaded groves. The ancestral forest of El’y’medorei is bitterly contested between the two peoples and it is rarely a good idea for strangers to get involved in their quarrel. The city of the sun elves is called Ellm Serin. The sister city of the shadow elves is called Nyth Serin.

Yin/Shadow Elves: Agile, All Thumbs, Frail, Low Light Vision, Racial Enemy: Yan/Sun Elves, Stealthy (+2 Stealth rolls).

Yan/Sun Elves: Agile, All Thumbs, Charismatic, Code of Honour, Fast Healer, Racial Enemy: Yin/Shadow Elves.

Beneath the lava spewing peak of Mount Krammerlug lies the kingdom of Khar. Scowling faces carved into the sides of the mountain face cast their stony gaze upon all who would enter the fortified city of the dwarves.
Few of the bearded folk travel beyond their darkened halls and although they can see without light, their eyesight is generally poor.
The noble caste are called Gold Dwarves, for the golden bands that braid their long, bushy beards. Poorer, working class folk are called Copper Dwarves, for the inferior rings that adorn their less impressive facial hair. Guards & civil servants are Silver Dwarves and the beggars & thieves beneath the notice of society are called the Ringless.

Bad Eyes (minor), Hardy, Low Light Vision, racial Enemy (Wyrmkin), Reduced Pace, Tough.


Luck, Reduced Pace, Size-1, Spirited.

While the dwarves still stoke their massive furnaces with prodigious quantities of wood and coal, the diminutive gnomes have unlocked the secrets of electricity. As versatile as it is dangerous, the discovery is driving a technological revolution in the underwater city of Jubil. The gnomes trawl the seabed in their submersible ships, gathering the priceless joltpearls that are driving the rapid advancement of their society.

Size-1, Curious, Calculating, McGyver, Handy (start with d4 Repair).

The orcs live in the frozen wastes to the north and are a hardy, warlike folk who defend their icy territories with great ferocity. They are fat and blubbery, to better survive the cold and traverse the ice fields on war sleds pulled by packs of large, white wolves. Even the orcs know to avoid the Black Glacier, where demon king Mingrollath is bound within the ice, for unspeakable horrors roam that bitter plain.
Unlike goblins, who are generally reviled, orcs are grudgingly accepted by the other races, although their aggressive nature often triggers arguments.
The orcs are nomadic by nature, but have one semi-permanent trade post called Morstrand, a busy tent city atop an iceberg.

Blubber (as per Obese), Outsider (-2 Persuasion), Thin-skinned (-2 to resist Taunt), Environmental Resistance (+4 to resist cold effects/trappings), Infravision, Strong (start with d6 Strength), Tusks (Strength+d4).

Descended from the ancient bloodlines of the extinct race of dragons, the wyrmkin bear little more than a passing resemblance to the winged titans that once ruled the skies. Now, the wyrmkin govern only Parashahr, the desert continent to the south. The wyrmkin revere the dragons as though they were gods. Dwarves and wyrmkin are mortal foes, as Joraeth designed and built the weapons that annihilated the last of the dragons. The wyrmkin have developed a technique for creating dragonglass weapons and armour.
Parashahr is also called the Dragonsand. The capital city of the dragonborn is called Al-Ghalla and is built around a giant dragon graveyard.

Bite (Strength+d4), Fiery Breath (Gifted, Burst power only), Flight (6"), Scaly Hide (AV2), Draconic Heritage (Arrogant, Greedy & Racial Enemy: Dwarves).

Last Edit: 6 days 15 hours ago by mikeawmids.
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Tales of the Mud Road discussion 6 days 15 hours ago #3798

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Some edits made to above post.

More on religion!

The wyrmkin/dragonborn have no gods. They revere the restless/vengeful spirits of the ancient dragons hunted to extinction by the dwarves.

The dwarven gods Joraeth and Jyrast did not agree on the fate of the dragons. Joraeth was set on slaughter, but his gentle brother Jyrast sought peace. The two brothers argued and went their separate ways. Joraeth remained patron of the insular/agressive dwarves, while the followers of Jyrast became the first gnomes.

The orcs worship Oggha (giant walrus) and Mor (giant seal).

Goblin trickster god called Puk.


Please start thinking about character concepts and posting them below so we can integrate them into the setting.

One point of Conviction (see p.136 of SWADE) to each player who has their character sheet ready to go at the start of week one.
Last Edit: 6 days 15 hours ago by mikeawmids.
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The Wizard 23 - Thu 18 Apr - 19:12

Running a game tonight. Im Billy

Majikthise - Thu 18 Apr - 17:59

Won’t be there tonight after all - give the magic bow to someone who deserves it :O

MellyMel - Fri 12 Apr - 12:28

ok ta - i'll keep an eye out.

mikeawmids - Fri 12 Apr - 11:34

That was Rich, Timbo's brother. I don't think he's submitted his membership request yet, but he did say he'd do it shortly.

MellyMel - Fri 12 Apr - 10:14

someone was asking about getting there user id validated last night - i'm not seeing anything pending so i suggest trying again

rhodsey - Thu 11 Apr - 12:41

Hi all. I've been travelling this week and am knackered don't think I could do a late night sorry. Billy has a game ready to run he can mix in with the one shot group.

Temrane - Wed 10 Apr - 22:22

Due to family circumstances no Galleons tomorrow

Mr. B - Fri 5 Apr - 09:11

Majikthise - hope such things go (or have gone) as well as such things can.

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