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TOPIC: Rotation 2 - Night's Dark Agents

Rotation 2 - Night's Dark Agents 6 years 3 months ago #2587

  • Viggi
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The Dracula Dossier

Character Creation - To help in creating your characters there are backgrounds that you can pick & mix. They give no discounts to anything but they definitely help focus a character. You can, of course, play any character but when we create them on the first night it is a good idea to have a mix of types. We will ensure you have most, if not all, of the investigative skills covered, but with 3 or 4 assassins the group may struggle. Keep in mind you will be playing incredibly able professionals, there is no starting as a spotty youth in NBA, you are all experienced agents, think a little about why you were retired/burned,

Choose one or more Backgrounds.
You receive Cover 10 and Network 15 for free

Choose your Investigative abilities. (These abilities always succeed. If you spend points from them, you succeed even better)
You receive Streetwise and Tradecraft at 1 for free. (24 points to spend)

Choose your General abilities.
You receive Health and Stability at 4 for free. (70 Points to spend)


Anyway, here is the list.:

Analyst
Almost all modern spy work involves sifting through the immense amount of data available to come to some kind of useful conclusion. Much of this information isn’t classified or stolen, or even picked up by spy satellites: newspapers, periodicals, and the Internet provide oceans of raw open-source intelligence (OSINT) that a good analyst can turn into useful product for his government. An analyst might also work for a University, newspaper, or strategic-studies think tank, either under cover or simply providing government-quality intelligence to the private sector.

Analysts have good minds for pattern matching; this might manifest in mathematical ability, musical creativity, or just low-level paranoia.
Specific Examples: MI5 threat analyst, Deutsche Bank econometrician, European Parliament staffer, deputy CIA station chief, journalist for Le Figaro, Polish Air Force operational analyst.
Investigative Abilities: Data Recovery 1, Languages 2, Research 1, Traffic Analysis 2
Alternates: Accounting, Bureaucracy, Criminology, History, Human Terrain, Military Science
General Abilities: Digital Intrusion 2, Network 5, Preparedness 4, Sense Trouble 5, Surveillance 3
Alternates: Gambling

Asset Handler
Intelligence agencies get human intelligence (HUMINT) from all manner of sources, willing and coerced, knowing and duped. These sources are called “assets,” and the agent who keeps them all supplying intel is their “runner” or “handler.” Asset handlers have to juggle carrots and sticks, avoid getting involved with their assets’ lives while solving their problems, and always keep an eye out for more potential recruits. Since they actually have to meet their assets on occasion, they have to be better than average at avoiding surveillance.
Specific Examples: CIA or MI6 case officer, SVR “journalist” under cover, Italian ROS major running Mafia snitches, French DRM intelligence officer monitoring warlord activity in Bosnia.
Investigative Abilities: Bullshit Detector 2, Intimidation 2, Negotiation 1, Reassurance 1
Alternates: Flattery, Flirting, Human Terrain, Tradecraft
General Abilities: Cover 3, Sense Trouble 5, Shrink 4, Surveillance 6
Alternates: Conceal, Disguise

Bagman

In the immortal words of Deep Throat, “Follow the money.” Clandestine operations and criminal organizations both depend on flows of untraceable cash, either electronically or in the good old-fashioned metal briefcase. Either way, the bagman’s watchwords are “keep it secret, keep it safe.”
Specific Examples: Iranian VEVAK terrorist paymaster, American OTFI agent monitoring SWIFT transactions in Switzerland, FSB obshchak (“book-keeper”) collecting tribute from Russian mafiya rings, Camorra money launderer in Monaco.
Investigative Abilities: Accounting 2, Bullshit Detector 2, Intimidation 1, Negotiation 1
Alternates: Data Recovery
General Abilities: Conceal 4, Digital Intrusion 3, Sense Trouble 6, Surveillance 5
Alternates: Disguise

Bang-and-Burner
“Bang and burn” jobs involve sabotage, usually through demolitions or arson. This skill set translates with unnerving ease to EOD (explosive ordnance disposal) and arson investigation. Bang-and-burners set and disarm everything from booby traps to car bombs to ship-scuttling charges.
Specific Examples: IRA or ETA bomb-builder, Albanian mafia arsonist, Polish Army combat engineer, Special Branch bomb disposal expert.
Investigative Abilities: Architecture 2, Chemistry 2, Criminology 1, Intimidation 1
General Abilities: Conceal 4, Explosive Devices 8, Infiltration 2, Mechanics 4

Black Bagger
A “black bag job” is FBI slang for a breaking-and-entry intrusion, usually intended to copy (or steal) documents or plant bugs or wiretaps. British spies often call break-in artists “box men,” a term originating in Victorian criminal slang. By any name, it’s burglary.
Specific Examples: Cat burglar on the Riviera, Bundespolizei museum security specialist, DGSE or Mossad covert entry specialist, NSA contractor.
Investigative Abilities: Data Recovery 1, Electronic Surveillance 2, Photography 2, Streetwise 1
Alternates: Architecture, Notice
General Abilities: Conceal 2, Digital Intrusion 2, Filch 6, Infiltration 8
Alternates: Preparedness

Cleaner

The cleaner removes evidence of covert activity from the scene. Sometimes that evidence is just fingerprints or surveillance tapes; sometimes, it’s bloodstains or corpses. This Background, especially, combines well with others; it’s a good, useful skill set for any covert operative. A cleaner’s abilities also come in handy when removing a living person from the scene, either willingly or involuntarily in “hostile extractions.”
Specific Examples: FSB mole in the Interior Ministry, Special Branch security operative, Camorra-connected trucking supervisor in Naples, Bulgarian NIS officer handling “renditions” for the CIA.
Investigative Abilities: Bureaucracy 2, Cop Talk 1, Criminology 2, Urban Survival 1
Alternates: Chemistry, Data Recovery, Electronic Surveillance, Notice, Streetwise
General Abilities: Conceal 6, Disguise 2, Driving 4, Explosive Devices 2, Infiltration 2, Stability 2
Alternates: Digital Intrusion

Cobbler
In British spy lingo, the cobbler makes “shoes” — false passports, visas, identity documents, and so forth. In an increasingly digital age, it’s good to see solid hand-craftsmanship rewarded. These abilities also point toward counterfeiting, or any sort of image or document manipulation, as well as toward stopping such behaviors.
Specific Examples: MI6 or SVR documentation expert, Nigerian facilitator for human traffickers, Interpol document-security officer, Italian Guardia di Finanza customs inspector.
Investigative Abilities: Bureaucracy 1, Forgery 4, Photography 1
Alternates: Cryptography
General Abilities: Cover 6, Digital Intrusion 4, Disguise 2, Infiltration 4, Mechanics 2

Cuckoo
The cuckoo lays its eggs in another bird’s nest, convincing the stranger to raise its chicks. Agents with this Background specialize in social infiltration; they may be “face men,” long-con grifters, or former moles or sleepers planted in an enemy agency or society by their patron. This Background blends very well with Asset Handler.
Specific Examples: CIA deep cover agent of influence, SVR “swallow” trained to lure Western men into “honey traps,” BND-sponsored journalist, Iranian VEVAK agent monitoring dissident expats, scoundrel preying on lonely hearts in the Greek islands, MI6 “talent spotter” looking for foreign targets vulnerable to blackmail or recruitment.
Investigative Abilities: Flattery or Flirting 2, High Society 2, Reassurance 2
Alternates: Human Terrain, Streetwise
General Abilities: Cover 3, Disguise 8, Filch 2, Gambling 3, Sense Trouble 2

Hacker
The 21st-century box man does his breaking and entering over fiberoptic cable and wireless networks. A clandestine-ops hacker alters data as well as steals it, suborning systems rather than crashing them. Real-world hacking depends at least as much on social engineering — working on human weaknesses — as it does on cybernetic savvy and l337 coding skillz. This Background combines particularly well with the Analyst, the Black Bagger, or the Wire Rat.
Specific Examples: Ukrainian industrial-espionage contractor, GCHQ codes-and-signals “wrangler,” Swiss bank financial security specialist, IDF Unit 8200 cyberwarfare programmer, freelance American computer security specialist.
Investigative Abilities: Cryptography 1*, Data Recovery 2, Electronic Surveillance 2, Traffic Analysis 1, Urban Survival 1
Alternates: Accounting, Bureaucracy, Forgery, Human Terrain, Reassurance
General Abilities: Digital Intrusion 10, Disguise 2, Infiltration 2, Mechanics 4
Alternates: Network
*free from 8+ in Digital Intrusion.

Investigator
This is the straightforward, meat-and-potatoes sort of agent: given a problem, he tries to solve it. Sometimes that involves calling in the law or backup; sometimes it involves calling in a wet worker to “resolve” it; sometimes it involves calling in a Predator drone to really, really “resolve” it. Many investigators are reactive rather than proactive: counter-terror, counter-intelligence, counter-organized crime.
Specific Examples: MI5 or FSB field agent, French National Police inspector, Italian special anti-Mafia magistrate’s officer, Triad fixer.
Investigative Abilities: Bureaucracy 1, Cop Talk 1, Interrogation 1, Law 1, Notice 2
Alternates: Criminology, Intimidation, Streetwise
General Abilities: Disguise 2, Hand-to-Hand 6, Infiltration 2, Sense Trouble 2, Surveillance 6
Alternates: Athletics, Driving, Shooting

Medic
It’s not just about the healing, although it’s mostly about that. It’s also about the truth serum administering, or the talking agents out of (or into) collapsing, or the spotting viral-biological threats before they hit the headlines, or the figuring out just what killed all those Triad thugs.
Specific Examples: Scotland Yard forensic pathologist, CIA “shrinker” or MI6 “inquisitor”, GSG 9 trauma medic, Paris or Naples EMT, USMC corpsman, WHO or Médecins Sans Frontières hematologist, Russian Army biological warfare specialist.
Investigative Abilities: Bullshit Detector 1, Chemistry 1, Diagnosis 2*, Forensic Pathology 1, Interrogation 1, Pharmacy 1
Alternates: Human Terrain, Languages, Reassurance
General Abilities: Medic 10, Shrink 8
Alternates: Driving, Health, Stability
* includes the free 1 point from 8+ in Medic.

Mule
A mule specializes in taking things from one side of a border to another: drugs, girls, fellow agents, antiquities, defectors, stolen cars, a mysterious silver briefcase, you name it. Many mules are part of a long family line of smugglers, especially in the clan-riven Balkans and Middle East; others are part of a wide network of criminals organized along vaguely ethnic lines. Still others work for specific agencies at specific border crossings; a few have good enough cover to get them across multiple borders multiple times. This Background combines well with Watcher to create a “tourist” or “lamplighter,” a long-term surveillance artist assigned to a highly mobile, high-value target.
Specific Examples: Serbian human trafficker for the Naša Stvar, bent Spanish SVA customs officer, Israeli mafia Ecstasy smuggler, SVR “oil engineer” under commercial cover, bent Louvre art restorer, MI6 “bride” courier taking documents to an agent in a denied area.
Investigative Abilities: Bureaucracy 1, Forgery 1, Negotiation 2, Outdoor Survival or Urban Survival 1, Streetwise 1
Alternates: Archaeology, Art History General Abilities: Conceal 8, Driving 4, Piloting 2, Surveillance 4
Alternates: Cover

Muscle
Security and intelligence agencies usually use ex-military types for bodyguarding, general guarding, and the occasional “put the fear of Sarkozy into them” type mission, or to run interference on ops where the other side will be heavily armed and ready to throw down. Military intelligence agencies don’t even have to go as far as ex-military types.
Specific Examples: GRU or Carabineri NCO, ex-Bundeswehr mercenary in Bosnia, ex-Spetsnaz bodyguard for the Tverskaya Bratva, DGSE “Active,” MI6 “scalphunter,” CIA paramilitary asset, FSB “nursemaid” for potential defectors.
Investigative Abilities: Interrogation 1, Intimidation 1, Military Science 2, Outdoor Survival or Urban Survival 2
General Abilities: Athletics 6, Hand-to-Hand 8, either Shooting or Weapons 4
Alternates: Explosive Devices, Sense Trouble

Watcher
Also called an “eyeball,” a watcher usually comes out of counter-intelligence, and specializes in surveillance. Although electronic options are ever improving, the integrated system of shoe leather and retina still works more reliably and flexibly than any other. Watchers hang out in the generic-looking van down the street, maintain foot or rolling coverage, set up “picket coverage” to monitor choke points, and ideally keep the target in a “floating box” with watchers on all sides. This background cross-trains well with Muscle, amplifies Wire Rat or Investigator, and (added to Wet Worker) makes a good cinematic assassin.
Specific Examples: MI5 or FSB “pavement artists,” Camorra “nightingale” lookout, Cannes or Berlin paparazzo, private detective.
Investigative Abilities: Electronic Surveillance 2*, Photography 2, Tradecraft 1, Urban Survival 2
Alternates: Architecture, Human Terrain, Notice, Streetwise, Traffic Analysis
General Abilities: Disguise 2, Infiltration 2, Driving 4, Surveillance 10
Alternates: Athletics, Conceal, Digital Intrusion
* includes the free 1 point from 8+ in Surveillance.

Wet Worker
The charmers in the KGB’s old Special Bureau 13 coined the term mokroye delo (“wet work”) to refer to assassinations. Neither the term nor the task is exclusive to the Russians: even agencies legally restricted from carrying out assassinations and executive murders hire plausibly deniable cut-outs to do it for them.
Specific Examples: GSG 9 sniper, FSB or Mossad assassin, Camorra hit man, IRA “hard boy.”
Investigative Abilities: Intimidation 2, Streetwise 2, Urban Survival 2
Alternates: Criminology, Electronic Surveillance, Photography
General Abilities: Either Shooting or Weapons 10, Hand-to-Hand 4, Surveillance 4
Alternates: Disguise, Explosive Devices, Infiltration, Special Weapons Training

Wheel Artist
Defensive, security, and stunt driving courses are not entirely uncommon, in Europe or America. Europe also has thriving motor sports, film, and kidnapping industries, all of which produce excellent drivers. While the dedicated “wheel man” is more usual in criminal conspiracies than intelligence ops, clandestine missions likewise depend on speedy exits when they don’t go entirely as planned. This Background is a double threat with Watcher or Mule.
Specific Examples: Union Corse car thief, DGSE “Action Division” driver, U.S. Diplomatic Security driver, Deutsche Bank-provided chauffeur.
Investigative Abilities: Cop Talk 2, Streetwise 2, Urban Survival 2
Alternates: Electronic Surveillance
General Abilities: Driving 10, Mechanics 4, Piloting 4
Alternates: Sense Trouble, Surveillance

Wire Rat

In the clandestine world technical experts, as distinct from hackers, are almost always “nuts and bolts” electronics specialists, with a side of metal shop. Building bugs or guns into innocuous objects is another wire rat specialty in spy thrillers, as is general gadgeteering. This Background works well not only combined with the Hacker but with the Black Bagger: cutting alarms and cameras is the first half of
breaking and entering. It supercharges Bang-and-Burners and Watchers.
Specific Examples: GRU or DGSE comms expert, Interpol security systems consultant, Metropolitan Police CCTV installer, MI6 bug-sweeping “ferret,” Mossad technical services officer, USIA radio engineer.
Investigative Abilities: Chemistry 1, Data Recovery 2, Electronic Surveillance 2, Notice 1
Alternates: Architecture, Photography
General Abilities: Conceal 3, Digital Intrusion 2, Infiltration 2, Mechanics 6, Preparedness 5
Alternates: Explosive Devices, Surveillance
Last Edit: 6 years 1 month ago by Viggi.
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Rotation 2 - Night's Dark Agents 6 years 3 weeks ago #2774

  • Pelgrane
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Hi there. I’m afraid I’m not going to be able to make it tonight. I’m stuck in Manchester due to the weather! I hope to be there next week, but i may have to be in London. Damned real life!

Steve
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Rotation 2 - Night's Dark Agents 6 years 3 weeks ago #2776

  • Viggi
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Thanks for telling me, know the problem very well.
Weather here may stop me, I am at work now and can't really judge, but I depend on train to get home.

Will post at 6 in shout if postponing or not.
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Rotation 2 - Night's Dark Agents 6 years 3 weeks ago #2782

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Decided earlier, postponed this week, weather defeated me, so we will start next week. Keep your character ideas in mind
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Rotation 2 - Night's Dark Agents 6 years 2 weeks ago #2811

  • Pelgrane
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Hi Viggi. As per my previous message, I’m going to be stuck in London on business so won’t be back in time to play I’m afraid. Should be there next week, though. If it’s easier, I’m happy to play a pregen rather than hold things up next time.
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Rotation 2 - Night's Dark Agents 6 years 2 weeks ago #2812

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No problem and I am sure we can fit in a bit of character creation! See you next week...
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MellyMel - Thu 28 Mar - 16:30

i fancy mothership if there is space (get it?) - no actually i really do

Sarge - Thu 28 Mar - 15:00

Galleons players. Sant is running a Mothership RPG one shot tonight as Coriolis is off, come join the fun!

mikeawmids - Thu 28 Mar - 14:37

Perhaps Charlie Rumble will reach Cook Island after all....

Temrane - Thu 28 Mar - 13:07

galleons folks, no game tonight, work calls unfortunately! back next week

MellyMel - Thu 21 Mar - 15:38

i believe some new user(s) are awaiting authorisation. if so please recreate request as i've just deleted the russian bot swarm and your request might be spotted this time.

Inept - Thu 29 Feb - 17:07

Apologies decent guys... Hell has obviously inflicted itself on my van... It's broke. Won't be there tonight.

rhodsey - Tue 27 Feb - 09:09

I can't accomodate two sorry but I'm happy if they want to come and observe for a bit at least then see if there's a game while they are here.

mikeawmids - Mon 26 Feb - 17:36

Two people have contacted club through Facebook page to join a game. Can any of the R2 DMs accomodate two more new players?

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