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TOPIC: [R3] Timezero / The One Black Stain

[R3] Timezero / The One Black Stain 8 years 11 months ago #348

  • Andrek
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It's long overdue. The rules regarding the shaken condition has needed overhauling for some time. This is a welcome thing in my opinion, though its effect on edges that are intended to mitigate the Shaken condition is an undiscovered country. Next time I run a SW game I will be doing this, or something very close.
Last Edit: 8 years 11 months ago by Andrek.
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[R3] Timezero / The One Black Stain 8 years 11 months ago #349

  • Andy Evans
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What's everyone characters good at?

Are there any big gaps?

Just putting together the character sheet for Waverley C Goldstein. And so far he's part dirty fighter / part professional entertainer, in D&D he'd be multiclass; a Bardbarian.

So I've given him the edges Improvisational Fighter (he's used to using ladders, chairs, fire extinguishers, judges etc in the ring), and Master of Disguise (as he's played so many different characters without it being obvious to the audience).

Attritubutes d6s for everything but strength - d8
Skills - d8s in Fighting, Persuasion, Notice, d6 streetwise, d4 climbing (cages and ladders below a championship belt are a particularly forte)
Hindrances: Arrogant(Major) - he's used to lots of screaming fans, Loyal(Minor) -formerly to Creative, now to the organisation, Quirk (Minor) - like's to play up to an audience e,g, if there's a crowd a quick couple fingers to a bad guy's windpipe isn't going to suffice, when he could elbow drop him from the fixtures.

It's not a very efficient build, so if there's any major overlap with any other characters please let me know, as it'll give me a good reason to change it.

Likewise if there any major gaps in the party, let me know and I may be able to tweak him.
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[R3] Timezero / The One Black Stain 8 years 11 months ago #352

  • Andrek
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Looking at the team's strengths and weaknesses, my guess is that there is a deficiency in persuade and healing skills. My concept would be for a female spy like character, majoring in persuasion skills and minoring in Martial arts. I am looking at the Facilitator template and adding my own spin from there, maybe creating a MataHari type character. What do you think?
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[R3] Timezero / The One Black Stain 8 years 11 months ago #353

  • Andy Evans
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Andrek, you may have failed your notice roll! :) My character is good at fighting and persuading - your character is good at persuading and fighting.

That said I don't have a problem with it, I'll bring a couple of variations of mine and we can both tweak on Thursday to prevent overlap.
Last Edit: 8 years 11 months ago by Andy Evans.
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[R3] Timezero / The One Black Stain 8 years 11 months ago #364

  • mikeawmids
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TimeZero – Session Two (07/05/2015)

Andy #1 as Waverley Goldstein: A Jewish American from the early 90’s. He eschewed a place in his family’s prestigious dental practise in favour of donning a mask and wrestling under a variety of colourful personas. He was recruited to Time Guard after crossing a Triad element looking to fix the outcome of his fights.

Andy #3 as Margaret Geller (aka Miss Green): Equal parts seductress and spy, she is as deadly as she is beautiful (which is very). Joined Time Guard rather than face the firing squad in her own era. She was born in Holland in the early 19th century.

(Andy #2 was absent this week, so Matt Finish was sidelined until his player’s return).

--

The team extract their prisoner to TimeZero and hand her over to Goldstein and Green for questioning. They interrogate the woman, using a strange – but undeniably effective - bad cop / sexy cop routine. Marana reveals that the Uffizi operate out of the Palazzo Vechio (Florence, Italy) in the year 2040. The man at the top is billionaire playboy Edwardo de’ Valfierno, who funds Triad operations in exchange for the few things that money alone is insufficient to acquire (like the Mona Lisa). Neutralising de’ Valfierno will majorly disrupt Triad operations throughout the timeline and Frank Tavistock issues new orders to that effect.
Meanwhile, Matt Finish comes down with food poisoning and is carted off to the medical building to have his stomach pumped (again). That’s what happens when you englut yourself on meat pies from eras without food hygiene legislation. Not that Matt minds, his visit to medical will grant him another chance to hit on the attractive Nurse Nightingale.
Also meanwhile, Red and Mordecai kick back in Alf’s Bar and raise a flagon to another successful mission. The bar operates just like a Viking mead hall and is tended by Alf Egilson, a retired Time Guard operative recruited from what is now Scandinavia, 812AD. Alf tells them that he will soon wed his beloved Olga and wants their help convincing the technical office to turn the blind eye to an unofficial jump to 812AD, so that he can hold his stag night in a real Viking mead hall. Red is enthused by the notion and agrees to speak to the technicians on Alf’s behalf.

After being briefed by Tavistock, the team head through the timegate, emerging in Florence, 2040. They are disguised as tourists and make a beeline for the Palazzo Vechio in the Signoria district of the old city. The bottom two floors of the ancient edifice have been converted into a museum that is open to the public during the day and the team have a good look around, taking more interest in the layout of the building and placement of guards than the artwork on display.
Mordecai notices that his team are not the only visitors disinterested in art. Several non-descript men and women are watching the Palazzo Vechio with the predatory attention of raptors. An international art thief himself, he is familiar enough with Interpol and its agents to recognise a stake-out when he sees one. This development makes Mordecai nervous, his own criminal enterprise has placed him high on Interpol’s most wanted list in 2040 and it will complicate the mission should he be recognised.

The museum closes and the team retire to a restaurant with a good view of the Piazza della Signoria. Goldstein notices a car pulling up outside the Palazzo Vechio, disgorging a crowd of scantily clad women who are ushered into the museum by the Uffizi men on the doors. He asks around and learns that this is an almost nightly occurrence. Apparently, de’ Valfierno has a weakness for both fine art and skanky girls. Miss Green certainly has a skanky side and the team decide to exploit it. They give her a bulging bag of lira and send her shopping for a boobtube and clear heels. Meanwhile, Mordecai creates a profile for her with the escort agency that de’ Valfierno frequents for his filthy trysts. Due to her supermodel good looks, it is unsurprising that she is invited to the playboy’s next revel.

A limousine picks Miss Green up the following night. The driver collects several more women before dropping them off at the old palace. They are escorted inside the museum and packed into an elevator that ascends to de’ Valfierno’s private suite, within the bell tower. The Italian playboy is stunned by Miss Green’s beauty and tries to impress her with a suave display of braggardocio. He leads her through his private gallery, showcasing the stolen Mona Lisa (recovered from the dead drop beneath Notre Dame) and other pieces of artwork believed by historians to have been lost centuries ago. Having forgotten that her only job was to slip away from the party and let the rest of the team into the building, Miss Green allows herself to be seduced. de’ Valfierno proves to be a surprisingly vigorous lover. Miss Green is fatigued.

Once again, Mordecai laments that his team cannot seem to control their base, carnal impulses and focus on the mission for more than five minutes at a time. Having already imbibed a considerable amount of limoncello, Red makes for a passable drunkard as he staggers up to the Palazzo Vechio. The guard stationed beside the entrance steps forward to block the pirate’s path and gets sucker punched in the throat for his trouble. The unfortunate guard’s ID card opens the front door and the rest of the team filter into the darkened foyer.
The elevator station is guarded by a couple of Uffizi men. Red tries to lure them away from their post, while Mordecai and Goldstein lurk in the shadows. Red’s ninja skills are a little rusty and the guards open fire. Gunshots ring out throughout the museum, soon to be complimented by the shriek of an alarm. The team gun down the first wave of goons and move up to the elevators, which are already on their way down, spilling more Uffizi men into the fray. Goldstein picks up one of the dead mooks and uses the corpse as a meat shield, absorbing the opening barrage of small arms fire as the lift doors open.

Meanwhile, in de’ Valfierno’s lavishly furnished bedroom, two sharply dressed women in business attire drag the playboy from beneath the sheets and hustle him towards the elevator. Miss Green tries to follow, but one of the two women backhands her across the room.

‘That was like being hit in the face with a pipe!’ Miss Green thinks, not for the first time that evening.

Mounted on the adjacent wall (between a suit of antique samurai armour and a collection of kabuto masks) is a collection of Japanese katana. Miss Green takes one down and swings it at the women who just struck her. The blade cuts deep, but the grievous wound almost immediately begins to knit itself back together, glistening like liquid metal. Too late, Miss Green realises that de’ Valfierno’s two personal assistants are actually advanced Synths from the far future, almost certainly assigned by the Triad to protect their golden hen. The woman headbutts Miss Green, bloodying her pretty, button nose – then drives the katana through her breast! Miss Green goes down, horribly injured.

The rest of the team reach the rooftop of the Palazzo Vechio at the same time that de’ Valfierno and his second bodyguard appear from the base of the bell tower. The Italian playboy makes a dash for the waiting helicopter, whilst his Synth guardian delays the intruders. Goldstein grapples with the woman, manages to heft her over his head and throws her off the roof! She hits a sports car parked below, crumpling the roof and shattering the windows. Mordecai shoots de’ Valfierno in the leg before he can get to the chopper. de’ Valfierno surrenders, but the mission is not over yet!

To be continued....
Last Edit: 8 years 11 months ago by mikeawmids.
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[R3] Timezero / The One Black Stain 8 years 11 months ago #399

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TimeZero – Session Three / Part One (14/05/2015)

Alarmed by the gunshots and people being thrown from the roof, the Florentine police cut the power to the Palazzo Vechio. The rooftop is starkly illuminated by the searchlights slung under a pair of helicopters circling the building. Mordecai tries to raise Miss Green on the comlink, but she does not respond. Red hammers the button to summon the lift, to no avail. He hears something moving in the shaft and presses his ear against the door to listen – and recoils as a metal blade is driven through from the other side. The team open fire on the lift station as de’ Valfierno’s second synth bodyguard cuts its way across the threshold. Together, Red and Waverley grapple the synth, which constantly shifts and alters its form, trying to escape. Together, they drag it towards the balcony overlooking the Piazza della Signoria and the police cordon forming around the building. de’ Valifierno tries to crawl away during the chaos, but Mordecai cracks him on the skull with the butt of his pistol and the injured playboy sleeps.

In the bell tower suite, Miss Green finishes binding her wounds with strips of de’ Valfierno’s silky bed linen. She then looks for another exit from her lofty perch. A convenient power cable has been strung between the tower and the rooftop at a steep enough angle to serve as a zipline.

Having recovered from his brief bout with Salmonella, Matt Finish emerges from the timegate and contacts the rest of the team. He fights his way through the crowds gathered around the Palazzo Vechio and sees the Florentine police preparing to breach the building. To distract the authorities, he unscrews the petrol cap on a parked vehicle and feeds a burning rag into the tank. KABOOM! While the police are distracted, he hops behind the wheel of an unattended NOCS van. Throwing the vehicle into gear, he ram raids the front entrance of the Palazzo Vechio – just as Red and Waverley succeed in throwing the struggling synth off the balcony. Her body is mangled beneath the heavy tyres of the NOCS wagon. The rest of the team clamber into the van. Matt reverses through the wreckage of the museum’s front entrance and speeds away – with half of the Florentine police force in hot pursuit!

Suddenly, the rear doors of the van are wrenched off their hinges as the mangled, bullet riddled body of the final synth hauls itself up from where it had been clinging to the underside of the vehicle. Red and Mordecai kick the tenacious machine’s robotic claw until it loses its grip on the bumper and is left in their dust.

Florentine police cruisers pursue the stolen NOCS van through the Piazza del Duomo and across the Ponte Vechio, flashing lights reflected in the surface of the Arno. Matt informs the rest of the team that Time Guard will open a timegate for de’ Valfierno’s extraction at the ruins of the Forte di Belvedere. They just to make it there in one piece!

To be continued....
Last Edit: 8 years 11 months ago by mikeawmids.
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Kaltek - Thu 11 Apr - 19:14

Just outside the car park now, there are still a few people from the wake at the moment

Garuda - Thu 11 Apr - 17:39

Should have read the posts below better. Looks like I'll be giving it a miss this week.

Garuda - Thu 11 Apr - 17:36

Did club indicate wake will go on all evening? Not a fan of gaming in the bar.

Temrane - Thu 11 Apr - 17:25

no galleons tonight, sorry all!

Sarge - Thu 11 Apr - 16:15

I’ve just been notified that a funeral wake is going on so we need to go in the bar tonight. It could be the wake may finish and we can use the longe later

Inept - Thu 11 Apr - 13:32

sorry guys not about tonight, deadlines for work moved up...

Tom - Thu 4 Apr - 18:46

Sorry going to be late tonight, the work we've been doing no my sisters bathroom's sprung a leak so I'm going round to take a look.

TheRanger - Thu 4 Apr - 18:29

Hi everyone wont be at club tonight, works been a killer today, seeya all next week

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