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TOPIC: Rotation 1 - The Crystals of Ero' Annelin D&D

Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 1 week ago #3579

  • mikeawmids
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The Crystals of Ero’Annellin

Session One

The adventure begins in the muddy town of Ravenrock on the continent of Ashbourne. Five strangers gather at the Ravenrock Tavern for their own murky reasons. A tiefling teenager with a cloudy crystal horn jutting from his forehead approaches the bar and orders and glass of milk. This is Kyan the Wild Sorcerer and he is searching for learned men who can remove the parasitical crystal growing inside his body. The bartender advises Kyan that a scholarly fellow is staying at the local lord’s house and the young tiefling decides to visit. A human monk standing at the bar overhears their conversation and asks to tag along, as he has run out of ink and parchment and hopes the scholar will have some to trade.

Rishekk the Monk joins the party!

Kyan and Rishekk walk from the tavern to the lord’s house. It’s only a short journey, but they are both soaked by the incessant rain. They wipe their muddy boots on the lord’s doormat before knocking on the door and asking to see the scholar. They are ushered inside and introduced to the wizard Imesh, who sits reading a book and drinking wine by a roaring fire. Kyan explains how he was raised in the sanctum of an evil warlock and used as a host/test subject to cultivate powerful crystals. The horn on his head is the only outward indication of the crystalline growths riddling his body like a cancer, but other children who also escaped from the sanctum are suffering from painful protrusions all over their bodies. The crystals also give their hosts unpredictable magical abilities; Kyan demonstrates by projecting an icy beam from his horn that freezes the wizard’s wine in his glass. Unfortunately, this demonstration also triggers a surge of wild magic and the floor of the room becomes treacherous with slippery grease. Rishekk immediately falls over and bumps his head.

Imesh is sympathetic but not particularly helpful. He hands Kyan a hefty tome of handwritten notes that the unlettered youth cannot read. Fortunately, Rishekk was educated at a monastery to the north and offers to become the young man’s designated reader. Rishekk left the monastery to explore the wider world and jumps at the chance to join in what sounds to be a grand adventure! Kyan gratefully accepts the monk’s help and remembers that there were other, vaguely heroic looking individuals lingering aimlessly back at the pub.

Aeneas the human Barbarian joins the party!

Glim Nackle the gnome Rogue joins the party!

Sabath Black the half-elf Druid joins the party!

Aeneas is a silent and sorrowful brute, wandering alone with his grief after his entire tribe was wiped out by a mysterious plague. Glim and Sabath are both attuned to nature and alarmed by a series of sinister disturbances in the wild places of the world.

Suddenly, the door of the tavern is thrown open and a wounded man staggers in, shouting abut goblins. Rishekk rushes outside and confirms that yes, the town is being attacked by goblins! The fellowship lurch into action and drive off the goblins. Unfortunately, several womenfolk from the town were abducted and dragged back to the goblin’s cave. The town guard seem disinclined to do anything about this situation, although the sheriff does offer a five gold reward for any goblin ears the heroes bring back. The heroes venture out into the dark to bring back the women (and the ears).

Glim tracks the goblins to their lair. The heroes find a pile of mutilated corpses, but none are fresh enough to belong to the missing villagers. Aeneas steps on a suspicious rock and is nearly crushed when a rigged stalactite comes crashing down from the cavern roof. Sabath spots a hidden pit trap and Glim manages to disarm it. Beyond, the heroes encounter the goblin boss and a couple of his bodyguards. After defeating the mooks, the goblin boss tries to flee through a hidden door in the back of the cave. Before he can escape, Aeneas swings his battle axe and lops off the boss’ head. Glim cracks open the secret door and finds the missing women and a large treasure chest. Glim and Sabath raid the trunk and find some gold, a masterwork rapier and an innocuous looking deck of playing cards. Sabath claims the cards, Glim takes the sword and the gold is split five ways.
Last Edit: 2 years 1 week ago by mikeawmids.
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Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 1 week ago #3581

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Session Two

The heroes return to the Ravenrock Tavern. Rishekk and Sabath study Imesh’s journal and learn… nothing. It is decided that maybe the party should travel to the Imperial City and see if they can maybe find a better wizard. Rishekk learns that a local merchant is hiring bodyguards to escort him to the neighbouring town of Fairville, which is on their way. While waiting to depart, Sabath succumbs to curiosity and draws a single card from the strange deck he found in the goblin lair. The card disappears in a puff of smoke, but nothing else happens. The half-elf shrugs and goes to bed. When he wakes the next morning, a sinister eye has been tattooed onto his chest. Undeterred, Sabath draws another card. His druidic focus disappears!

The journey to Fairville takes several days and passes through a dark and oppressive forest. Skittering things watch the caravan from the foliage and the small furry creatures of the forest are unresponsive to Glim’s overtures toward friendship. While resting, a pair of giant spiders assault the camp. They get the drop on Kyan and are well on their way to bundling him up in their sticky webs when Rishekk wakes and rushes to save the young sorcerer. The spiders are defeated and the party arrive in Fairville the next day.

The heroes visit the town library, hoping to find more information about the crystal growing out of Kyan’s face. The librarian is bored and not super helpful, so Sabath asks her to draw a card from his deck of many things. The librarian’s soul is sucked out of her body, leaving a lifeless husk sprawled across her desk. The rest of the party take the druid’s sudden shift toward chaotic evil in stride.

Feeling out of place in the hushed library, Aeneas goes looking for booze and wenches. He is approached by a hooded figure who offers him a job. Aeneas agrees to meet the stranger at a warehouse later that night and listen to his proposition. The rest of the party tag along. The hooded stranger asks them to rob a guarded convoy. The party decline. The next morning, armed guards bust down the door to their inn and arrest them anyway. Apparently the hooded stranger is no other than Governor Lorenzo!!! The Governor is displeased that the heroes rejected his offer and tells them they can damn well take his sidequest or rot in jail forever. The heroes take the sidequest.

Whatever Lorenzo wants stolen is now sitting in a secure warehouse not far from when they met with the Governor the previous night. Sabath transforms into a rat to have a nose around inside. A single wagon is parked in the centre of the loading dock, watched over by seven guards. The party put their heads together and devise a cunning plan; they will barricade the only exit from the warehouse, then set it on fire. Once the guards are weakened by smoke inhalation, they will burst in and grab the loot! The plan is going well until the guards defy expectation by busting out before the heroes bust in. The heroes defeat the guards and move to secure the wagon before it burns. The wagon is loaded with gold bars! The heroes debate stealing the wagon and leaving town, but learn the only road out of the area passes the spot where they are scheduled to meet Lorenzo. Grudgingly, the heroes deliver the gold to the Governor.
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Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 1 week ago #3582

  • rhodsey
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Also known as

"The Quest to stop a teenage boy being horny"
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Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 1 week ago #3583

  • TheRanger
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mike +1 inspiration for writeup
Rshodesy +1 inspiration for the title
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Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 5 days ago #3606

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Idea for tribal logo for Aeneas.
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Rotation 1 - The Crystals of Ero' Annelin D&D 2 years 4 days ago #3607

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Sorry I didn’t make it last night gents, I was called to a last minute job with zero internet access. Love the write up and that title :evil:
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mikeawmids - Tue 19 Jan - 20:14

Kickstarter: Pathfinder for Savage Worlds: https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds?ref=user_menu

Vic - Wed 16 Dec - 01:43

How is everyone

mikeawmids - Thu 3 Dec - 12:11

Owlbear Rodeo, a free, easy to use alternative to Roll20; https://www.owlbear.rodeo. It's pretty basic, but could work well alongside Discord or Skype for voice.

Mr. B - Sun 29 Nov - 21:35

Andy's funeral is 10th December at 10.30am at St Hildas church Smethwick followed by burial at Thimblemill cemetery.

Mr. B - Sat 14 Nov - 15:45

Awful news. RIP Andy. Thinking of him and his family.

moc - Sat 14 Nov - 15:26

RIP Andy ... May you always roll a 20

Aka - Sat 14 Nov - 13:08

my thoughts and condolences to his family

stew - Sat 14 Nov - 12:54

Terrible news , my thoughts and condolences to his family, RIP Andy .

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