XII
The Caves at Drakmar
On the valley floor you discover remnants of a campfire, discarded tins of Italian sardines and a blood-stained hand-sized rock. Before sunset you have time to explore a couple of the caves. There are signs of previous occupation, but nothing to suggest anyone has been here in recent times. You use one cave for shelter for the night. Piper and Blossett have disturbed dreams.
The Gate
Next morning a sobbing can be heard that lures you to explore one cave entrance about 25ft up the cliff face. A dark tunnel leads to a carved chamber. The sobbing stops and a low laughter fades away. The exit tunnel opposite is obscured by a pale white light. A silhouette passes behind it – grotesque, elephant-headed. And then a human silhouette appears.
The Tcho-Tchos
The human form steps into the chamber. It is an abomination. Necrotic and charred skin, eye sockets with no eyes, a flaccid nose, a mouth with no teeth and only half a tongue. It stands before each of you – staring with it sightless eye sockets, smelling the air and drooling. It retreats. Behind you has gathered a crowd of humanoids - short, broad, dark-skinned and presenting a hedge of spear tips. One of these tcho-tchos steps forth, cuts the grotesque humanoid’s palm and paints a yellow sign in blood on the wall. The gate turns from white to blue.
The Plateau of Leng
The tchos-tchos urge you to step through the gate. The world beyond is an open tundra with no landmarks. The nightsky is pierced by brilliant stars that are familiar and yet not quite right. Twin suns hang low to the far horizon and a bright red star is directly ahead: Aldebaran. The tchos-tchos urge you onwards.
Quarrie
You spy a gaggle of tcho-tchos ahead, and among them stands Malcolm Quarrie. Quarrie is calm, polite and level-headed. He argues that his purpose is to bring love into the world. The world has been devastated by war, ravaged by a deadly global pandemic and financial turmoil sees populations face homelessness and starvation even in the world’s richest cities. The King in Yellow will be mankind’s saviour.
What was that Thing?
Amongst other things you ask Quarrie about the grotesque humanoid in the chamber. That, says Quarrie, is (or was) Anzalone. He has become the eyes and ears of Chaugnar Faugn. An unfortunate fate. He is neither living nor dead and will suffer torment and servitude for all eternity. Anzalone had passed through the chamber’s gate when the light was white – leading to the Plateau of Tsang, home of Chaugnar Faugn. He should of course passed through when the light was blue – to the Plateau of Leng, where the King waits.
The Upper House
You reach a large squat temple surrounded by monoliths. Quarrie ascends the many steps and enters. You follow. Immediately you enter a dark labyrinth. Quarrie has gone ahead of you and is lost to sight. An occasional fluting sound is all you have to orientate yourselves forward. You wander the corridors and steps for perhaps two days, hungry, tired and thirsty, before ascending a stair to an open plaza beneath the stars.
The Plaza
Two great columns stand close together; a pale white light between them. Beside the column is a lectern. Quarrie is here. He has been waiting for the King to arrive. The constellations above start to look more familiar to you. The stars are almost right. Now you are all gathered – the King appears.
More to follow.....